HyperText files are terrific for archiving storyboard panels and elements.
Here is a sample of how this can be done. Click
here for sample. There are several steps and parts to creating
storyboard files.
1. Scanning All of the Boards -- A page of story boards may
have several panels on it. This makes scanning easy. Once you
have the page on the scanner top, you can reposition the preview crop lines
from one image to another and just keep re-scanning.
2. Saving The Boards -- Be sure to create a special folder for
your storyboards. In the case of our sample, the folder is called
"sample_fx". Remember to only use lower case for all links and file
names. Save your panels using the following convention:
fx-001-01.jpg
and
fx-001-01.gif
Where, "fx" indicates that these are visual effects panels.
Where, "001" is the shot number (presumes no greater than 999 shots
in the project).
Where, "01" is the primary board for this shot, subsequent boards to
indicate elements or other information can be sequentially numbered as
02, 03, 04, etc.
Where the file extension of .jpg is the full size board (640 wide by
whatever height is appropriate for your movie format), and .gif is the
thumbnail for that board (200 wide by whatever is appropriate for your
movie format).
3. Creating HTM files -- There are two different types of HTM files to use for storyboards.
panels_template.htm "panels_template.htm"
and
shot_template_.htm "shot_template_.htm"
You can use these templates for any project. Replace the words
"PROJECT NAME" with your projects actual name and change the numbers appropriately.
It makes sense to create your own template for a particular project so
that you do not have to keep replacing the words "PROJECT NAME" with your
project's name but when you make new copies, you will carry your project
information into each file. The above samples are protected from
saving over their original format, so after you make your changes to the
template, you must use the "save as" function and rename the file appropriately.
(File, Save AS)